View
Theme
Font Style
7pt
8pt
9pt
10pt
11pt
Line Style
100%
110%
120%
130%
140%
Bold Keyword
Default
Inspector
Kkaefer
Eclipse
SQ Light
Lesser
Dark
Cobalt
Monokai
Rubyblue
Night
SQ Dark
Ambiance
Blackboard
Line Num.
Wrap Lines
Preview
Redraw
JS Tab
HTML Tab
CSS Tab
Live Tab
Prev. Tab
Next Tab
Browser
History…
Help
Edit
Settings
Auto Complete
Match Brackets
Match Highlight
Strip Whitespace
Auto Close Brackets
Auto Close Quotes
Show Print Margin
Undo
Redo
Delete
Select Line
Select All
Find & Replace
Find
Find in Repo.
Find Next
Find Previous
Replace Single
Replace All
Wrap Search
Revert
As Template
Diff Revision
Format
Compress
Text
Zen Coding
Indent
Tab Width
1
2
3
4
5
6
7
8
Indent Unit
1
2
3
4
5
6
7
8
Smart Indent
Use Tabs
Visible Tabs
Shift Left
Shift Right
Put Indent
Number
Increment by 1
Decrement by 1
Increment by 0.1
Decrement by 0.1
Increment by 10
Decrement by 10
Simple Math
Comment
Line
Move Up
Move Down
Copy Up
Copy Down
Go to Line…
Remove Line
Next Point
Prev. Point
Help
Share
Login
You can jump to the latest bin by adding
/latest
to your URL
×
z
Find
→
←
⟲
Replace
⊗
All
Replace
/** * Provides requestAnimationFrame in a cross browser way. * http://paulirish.com/2011/requestanimationframe-for-smart-animating/ */ if ( !window.requestAnimationFrame ) { window.requestAnimationFrame = ( function() { return window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) { window.setTimeout( callback, 1000 / 60 ); }; } )(); } var p = [ 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 ]; function noise2d(x, y) { var X = Math.floor(x) & 255; var Y = Math.floor(y) & 255; x -= Math.floor(x); y -= Math.floor(y); var u = fade(x); var v = fade(y); var A = p[X ]+Y; var AA = p[A]; var AB = p[A+1]; var B = p[X+1]+Y; var BA = p[B]; var BB = p[B+1]; return lerp(v, lerp(u, grad(p[AA ], x , y , 0), grad(p[BA ], x-1, y , 0)), lerp(u, grad(p[AB ], x , y-1, 0), grad(p[BB ], x-1, y-1, 0))); } function noise3d(x, y, z) { var X = Math.floor(x) & 255; // FIND UNIT CUBE THAT var Y = Math.floor(y) & 255; // CONTAINS POINT. var Z = Math.floor(z) & 255; x -= Math.floor(x); // FIND RELATIVE X,Y,Z y -= Math.floor(y); // OF POINT IN CUBE. z -= Math.floor(z); var u = fade(x); // COMPUTE FADE CURVES var v = fade(y); // FOR EACH OF X,Y,Z. var w = fade(z); var A = p[X ]+Y; // HASH COORDINATES OF var AA = p[A]+Z; // THE 8 CUBE CORNERS, var AB = p[A+1]+Z; var B = p[X+1]+Y; var BA = p[B]+Z; var BB = p[B+1]+Z; return lerp(w, lerp(v, lerp(u, grad(p[AA ], x , y , z ), // AND ADD grad(p[BA ], x-1, y , z )), // BLENDED lerp(u, grad(p[AB ], x , y-1, z ), // RESULTS grad(p[BB ], x-1, y-1, z ))),// FROM 8 lerp(v, lerp(u, grad(p[AA+1], x , y , z-1 ), // CORNERS grad(p[BA+1], x-1, y , z-1 )), // OF CUBE lerp(u, grad(p[AB+1], x , y-1, z-1 ), grad(p[BB+1], x-1, y-1, z-1 )))); } function fade(t) { return t * t * t * (t * (t * 6 - 15) + 10); } function lerp(t, a, b) { return a + t * (b - a); } function grad(hash, x, y, z) { var h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE var u = h<8 ? x : y; // INTO 12 GRADIENT DIRECTIONS. var v = h<4 ? y : h==12||h==14 ? x : z; return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v); } // fractal sum function fBm2d(x, y, octaves) { var lacunarity = 2.0; var gain = 0.5; var freq = 1.0; var amp = 0.5; var sum = 0; for(var i=0; i
0) len=1/len; forceX*=len; forceY*=len; //add power pt.vx += forceX*mp*1/dist*0.03; pt.vy += forceY*mp*1/dist*0.03; //set prop pt.x += pt.vx; pt.y += pt.vy; pt.vx += (0-pt.vx)/10; pt.vy += (0-pt.vy)/10; //loop if(pt.x<-10 || pt.x>stageWidth+10 || pt.y<-10 || pt.y>stageHeight+10) { do{ var rx = Math.random()*stageWidth; var ry = Math.random()*stageHeight; }while( Math.sqrt((rx-mx)*(rx-mx)+(ry-my)*(ry-my))<50) pt.x = pt.ox = rx; pt.y = pt.oy = ry; pt.vx = 0; pt.vy = 0; } } draw(); } function draw() { context.fillStyle = "rgba(0,0,0,0.2)"; context.fillRect(0,0,stageWidth, stageHeight) context.beginPath(); var l=particles.length; context.strokeStyle = "rgb(189, 182, 179)"; for(var i=0; i
first canvas
body{ margin:0; padding:0; background-color:#000000; }
Pop out
Help
About
×
×